I am not an expert on effects algorithms. I just thought I'd mess around with
the audio data and see what happens. WubFlip was the result.
It sort of flips high or low values beyond a threshold making a dirty distorted
mess of the sound that might be useful for people making wanting big dirty
breaks or synths or something like that.
Play around with the sliders. The upper threshold slider needs to be higher
(to the right of) than the lower threshold slider otherwise you'll get no sound.
The difference between them effects the sound. Then the multiplier slider effects
how much "flipping" gets done.